Job Title: Software Engineer / Unreal Dev
Job Location: HAZELWOOD MO 63042
Onsite Requirements:
Job Description:
- Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.
- Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.
- Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.
- Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary.
- The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required:
- Unreal engine developer experience - minimum 5 years
- C++ programming
- Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
- Software architecture and object-oriented design
- Data structures and algorithms
Technical Experience:
- Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.
- Game development
- STL and/or Boost libraries and data structures
- Design patterns and/or multi-threading experience
- MS Visual Studio
- Python or other scripting experience
- Reading and using technical specifications
- Lean/Agile software development
- Multispectral sensors, night vision and/or radar systems
- Geographic information systems (GIS)
- Atlassian product experience: e.g. Jira, Confluence, Crucible
- **This client is a US Federal Government contractor and is legally required to hire US Citizens. US Citizens will only be considered for this role**