Software Engineer / Unreal Dev

  • Hazelwood
  • Permanent
  • Fri Jul 11 15:01:10 2025
  • BBBH84951

Job Title: Software Engineer / Unreal Dev


Job Location: HAZELWOOD MO 63042

Onsite Requirements:

  • Unreal    
  • C++
  • Programming

Job Description:

  • Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine.
  • Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability.
  • Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more.
  • Provide guidance on estimation, scheduling, and software architecture decisions. The team is agile and multi-disciplinary.
  • The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.

Minimum skills required:

  • Unreal engine developer experience - minimum 5 years
  • C++ programming
  • Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
  • Software architecture and object-oriented design
  • Data structures and algorithms

Technical Experience:

  • Strong mathematics capability – matrix algebra, projective geometry, vector math, etc.
  • Game development
  • STL and/or Boost libraries and data structures
  • Design patterns and/or multi-threading experience
  • MS Visual Studio
  • Python or other scripting experience
  • Reading and using technical specifications
  • Lean/Agile software development
  • Multispectral sensors, night vision and/or radar systems
  • Geographic information systems (GIS)
  • Atlassian product experience: e.g. Jira, Confluence, Crucible

  • **This client is a US Federal Government contractor and is legally required to hire US Citizens. US Citizens will only be considered for this role**